What this ultimately means is that this Reshade is not as perfect as NVIDIA’s real-time ray tracing techniques (or DXR if you prefer).
Furthermore, the Reshade does not know the light direction which may lead to some really bizarre scenes. Given its post processing shader nature, the Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. There are also some limitations to this ray tracing/path tracing workaround.
As we’ve already said, there are some graphical glithes/issues with this alpha version of Reshade, however the visual improvement can be easily noticed. YouTube’s ‘hodilton’ has shared a video, showing The Witcher 3 with Pascal Gilcher’s new alpha Reshade mod that adds path tracing/ray tracing GIobal Illumination effects to every DX9, DX10 and DX11 game.Ĭontrary to other videos we shared, The Witcher 3 is a newer title and we are really impressed by the visual improvement that this Reshade brings to it.