At the core of every tiered canon is the source material - the meaty center that everyone knows.įor example, let’s consider the original Alien film. Most franchises operate under this tiered canon approach, including the Marvel Cinematic Universe with its TV show and Netflix spin-offs, long-running film series such as Fox’s X-Men, expanded novel series like Metro, or even smaller settings like Alien.
Over the years, Lucasfilm developed what can be best described as tiered canon. The situation isn’t as cut and dry as some may have believed though, for one very simple reason: The story was canon, but the game never was. However, the game would end up being one of the last, most intensely divisive projects in the original canon. It was supposed to be the next big step for the franchise, featuring brand new engine technology built in-house at LucasArts. It was to be treated as canonically on par with the films themselves, even featuring some returning cast from more recent projects.
In lieu of another film trilogy, George Lucas greenlit Haden Blackman’s team at LucasArts to create a major, big-budget tie-in game to bridge the original and prequel trilogies. Star Wars: The Force Unleashed was unexpected.